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The purpose of this 20 Ko intro was to realise a maximum amount
of effects in a minimal executable size.
Just ball effects, cool curves and little animations.
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This 40 Ko Intro provide muti parralllax scrollers,multiple planes
transparencies effects, many littles animations, text scroller,
2D sprites morphing and planes effects.
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My first Intro/Demo. There is two different parts using tone of braun
and tone of blue colors. This intro includes only design effects.
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SHORtd1 (The worst music I compose - Sorry ;-))
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Exept ze little txt-scroll
& rol in ze credits/ greets there is
nothing than MASKING and CYCLING colors all together.
Anyway.. cool result but awfull musik.
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INTRO DISK 1 (The no-music newsletter)
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The most intersting things in this screen is the double scroller
in the lower part of ze screen. To know all about our planned
productions some years ago, just see this.
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Rf SHIZO (Rushes from the SCHIZO Demo)
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Effects here were supposed 2 be in ze SCHIZO demo,
but were not used.
This intro provide a
3D lighsourced cube,
liquid effects, lames effects,
ltle anim
about OVNIs and mapped txt.
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A 96 ko Intro code just for fun in less than 4 hours at "Place
2B5" in PAU (great CP Guys!)
Digits from Iron Maiden.
Fire anim precalculated.
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VOLCANO IV (64 Ko Intro/Volcanic Party IV - Of course!!)
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Design include this transparenced ball field.
Effect are
polygonal blob
,liquid effects,3D lines and
realtime zoomed boxes.
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TANKERZONE (80 ko Intro) -1st Place August 1998/JEM>
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Liquid effect, 3D lines
and for ze 1st time in GFA:
320*200 realtime 2D morphing, mapped light-ball.
GFX raytraced, converted, redesigned to 16 cols.
Add. design includes ball fields...
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A XmasDemo with PolyFire effect
... of course some snow and fireworks, and some
zooming fonts too.
This was made just for the Fun and in memory of all the christmas-tro !!
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